Tinkercad: 3D design

This week is a very exciting week for me. This week I will be (attempting to) 3D print models of Greek Temples designed by my class! I am so excited to use the 3D printers we have in school for the first time and see how the designs turn out.

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CLMOOC with TinkerCAD” (CC BY-NC 2.0) by Dogtrax

Tinkercad is a web-based 3D design software which can be used to design just about anything! We had the Ancient Greeks topic coming up so I planned a short unit incorporating DT and ICT.

You can sign up on Tinkercad as a teacher and have a tinker yourself. Sign up here. I would recommend doing this first and get a feel for what you can create. If you click on the gallery, you will see what others have designed. I let my class use my login details and created groups for them to store their work in. After one lesson of introducing the software to them and allowing them time to explore, we were ready to get designing. I created a screencast of this tutorial session which some of the other teachers in my team used to help train themselves and their class.

After first learning about Greek Temples, my class then went about collaging some inspiration, before getting stuck into the Tinkercad design software. It only took about 3 lessons, and they were done. It really was much easier than I thought it would be and the students quickly became better designers than me.

Here are some of their final designs:

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I can’t wait to plan another unit like this one. The possibilities are endless!

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3D Prints of TinkerCAD Designs” (CC BY 2.0) by Wesley Fryer

Thinglink: A creative way to link information, websites, infographics, videos and quizzes within one image.

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(Source: Eijnews. Image by unknown)

What does it look like? How does it work? Click here for a thinglink about thinglink!

What I love about thinglink is it’s another way of embedding specific content which I’d like my students to access, without worrying about them googling away and being exposed to unsuitable sites. Thinglink is essentially an interactive infographic where you can add links to websites, information, images, videos and quizzes for students to explore in a lesson. It’s all linked to a little icon placed on a larger image of your choice.

An example:

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(Sources: Wiki. Imagine by unknown)

I’ve been training my students to create their own Thinglinks about our recent learning linked to Extreme Earth. On the free account, you can add students to your account and Thinglink will give them their own logins. It’s a great free tool and the students have loved being creative and tagging their own links. Here is an example: Screen Shot 2017-03-16 at 10.41.15 AM

Here are some ideas for how to use thinglink in your classroom:

 

Technology in the classroom: The SAMR model

Technology is moving at an incredible pace and every day it seems that there is something new we could use in the classroom. But how often do we use technology in a way which actually adds something to our teaching and, more importantly, adds something to the learning of our students?  The SAMR model, developed by Ruben Puentedura, demonstrates the thinking process that we as educators can go through in order to up-skill their use of technology in the classroom.   

What is the SAMR model?

Watch this video for an introduction: Dr Ruben Puentedura – The SAMR Model

Key question: Is it adding anything?

Using the SAMR model, we can begin to analyse how we are currently using technology and consider our next steps as teachers. 

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Slide1” (CC BY-NC-SA 2.0) by langwitches

It can be tempting to stick to substitution when we use technology in the classroom, through the use of Office tools or research. Using an iPad to computer to research something which could equally be researched using a book is substitution. Using googlemaps instead of an atlas to locate a country is substitutionWriting up a student’s work on Word, Publisher or other programme is substitution.  These are simply alternative methods which don’t necessarily add any more to the learning. However, the good news is that there are also many easy ways we can adapt how we use these same tools which do add to the learning. Yes – easy

Word processing
Original task: Writing a story. 
Improved using the SAMR model:

Substitution: A Word Processor replaces a Pen/Pencil in a Writing Assignment. Students type the story instead.  
Augmentation: The document is created using the Word Processor using a speech-to-text function to ‘type’ it – great for students who are learning English as a second language.  
Modification: Work is shared with peers/teacher so that feedback can be received and incorporated to help improve the quality of writing. This is easily done through Google Drive, if you have it, or can simply be saved onto the sever and a peer can then open and use the review mode to add comments, highlight sections, pose questions etc.
Redefinition: Instead of a written assignment, students could ‘write’ their story using an iMovie, Comic Life app, youtellstory app or storybird. All of these apps allow you to add pictures and overlay audio to tell your story. There are so many of them out there. 

Research lesson.
Original task: research a country or city and share facts using books from library and magazine clippings.
Improved using the SAMR model:

Substitution: Use presentation software (like Powerpoint or Prezi) to construct a presentation providing information about a selected area.
Augmentation: Incorporate interactive multimedia – audio, video, hyperlinks – in the presentation to give more depth and provide more engaging presentation.
Modification: Create a digital travel brochure that incorporates multimedia and student created video. 
Redefinition: Explore the locale with Google Earth; seek out and include interviews with people who have visited the local. A green screen video would add a sense of realness with the student interviewing people ‘in’ the city.  

Science. 
Original task: label the features of the water cycle on a diagram. 
Improved using the SAMR model:

SubstitutionUse the Smart board or other interactive whiteboard to drag and drop the labels onto the diagram. 
Augmentation: Use Quizlet online to create a matching game for parts of the diagram, definition and term. 
Modification: Use the app Educreations to model drawing the diagram and audio record the explanation.
Redefinition: Use Aurasma app to bring a diagram ‘to life’ by embedding video explanations and/or drama created by the student.  

How can I develop my practice using the SAMR model?

Take one step at a time and progress up through the model. Remember, substitution is not bad but we can improve our practice and the learning opportunities we create by moving up asking ourselves some key questions.  

What apps work for this?

This blog has some great ideas for how to use this model in your classroom and links each section of the model to different apps.

Further reading:

SAMR model explained. (Useful Prezi)

Technology integration in the classroom. 

Digital technologies in the classroom.